![]() Unfortunately, this sequence turns deadly, which forces Cal to reveal the secret he's been harboring amongst the Empire's faithful for years: he's a Jedi, and a trained one at that. It's a tough job, he's warned, but he makes quick-if-dramatic work of it. We meet him after the events of the film series' Episode III, and we hear banter about the great Jedi Purge while Cal jumps, scampers, and wall-climbs his way to fix a particularly broken machine at his workplace. We begin in the shoes of Cal Kestis, a young-and-plucky mechanic working on an ornate Empire outpost. Worst of all, Fallen Order's brief campaign doesn't land in short-and-sweet territory. And every time a level suffers from a back-and-forth retread or an unsatisfying puzzle, that stands out from a bunch of levels that borrow liberally from games we've played before: Uncharted, Metroid Prime, and Dark Souls. Every time combat glitches on a bad hitbox or polygon collision, that stands out among otherwise been-there-slashed-that combat. Every time the game's dialogue turns hackneyed, that stands out in an otherwise fine-if-rote Star Wars adventure. (You know, like Force Unleashed II.)īecause it hews to a safe archetype, Jedi: Fallen Order may not earn much patience from players for its issues and slip-ups. ![]() Respawn was given the unenviable task of winning back some of the most opinionated fans in the world, and the developer charted a tried-and-true course of doing so: a third-person adventure that combines lightsaber waving and a healthy mix of Force superpowers. But it's also a painfully safe game, built to check a list of "hardcore gamer" boxes instead of forging particularly new paths for the Jedi power fantasy. That's not to say Fallen Order isn't polished or, at times, quite impressive. Sounds familiar, right? And is that a good thing?Īfter playing its 12-hour campaign, I can only muster a shoulder shrug as a response. Respawn Entertainment's new game, out now on PCs and consoles, pits you (and a suite of Force powers) against armies of AI-controlled foes. ![]() Really, 2010's Star Wars: The Force Unleashed II is an appropriate reference point as we peel back the EA-ization of Star Wars games-from MMO-related bloat to cancellations to loot boxes-and dive into Star Wars Jedi: Fallen Order. Low as that bar might be, that's the archetype that the most beloved '80s and '90s Star Wars fare delivered on, and it's the kind of experience we haven't seen for nearly a decade. Links: Amazon US | Steam | Origin | Official websiteYears after EA paid ridiculously for the rights to Star Wars's gaming universe, the game publisher has finally arrived with what fans wanted from it in the first place: a solid single-player adventure. Platform: Windows PC (reviewed), Xbox One, PS4 ![]()
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