![]() ![]() I think we've taken a real step up from what you saw in DiRT, even with just a year between the two titles. ![]() "The EGO engine is evolving all the time - it's was in development for over two years before the launch of GRID. I think it's all about exaggerating the experience to some extent, certainly something we tried to do with GRID - it's almost hyper real. Games like GRID also have their place in terms of traditional racing, but it's full on, it's exciting. But where is the racing genre heading next? "It's a big question and there's quite a lot of diversity coming in, especially if you look at games like Burnout and Test Drive - they've brought the whole open environment angle to it, and they have their place. In our view, and of the view of the series' massive fan base, it's an approach that paid off. We decided that was what we wanted to do and wanted to try and distil that into your 5 to 6 minute experience and get back to what racing is all about." None of them appeared to be focusing on the core, which is fast, exciting, aggressive racing. "When we first set out to make the game we took a long, hard look at what was happening in the world of racing games at that time, and what we saw was a lot of games doing modding, a lot of games about creating your car and putting pretty patterns on the side of it. That's what's we're all about," explains Moody. "Our whole philosophy is that it's about the racing. Perhaps the biggest reason for GRID's success was the teams decision to go back to the drawing board of the racing genre. For us it is a big new thing, a new franchise and we wanted to move a little bit away from our TOCA roots which have always been grounded very much in the touring car angle" "I'm a big racing fan, I love all elements of the sport, and that's why for me it was great to get all styles of racing into one package. For Codemasters that genre is racing, and the huge acclaim given to its recent Race Driver GRID back in May shows that the UK studio is at the top of its game.Įight-year Codies veteran and producer of all Race Drivers to date is Clive Moody, who recently spoke with us about his passion for racing, the development of GRID, and what we could see in the future. There are some developers who have so much experience within a genre that when they launch a new title, the industry takes note. A chat with Race Driver GRID producer Clive Moody reveals what might be in store for GRID 2 or possibly some downloadable content for the stunning racing title.Ĭlive Moody, Race Driver series Senior Producer, Codemasters ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |